CASE STUDY · ENVY GAMING · CMO, EMPLOYEE #5
Building Envy's marketing team.
CMO and employee number five, 2016 to August 2018. Marketing began with one intern.
I joined the Charlotte-area organization alongside the first small outside investment from the VC firm I worked with. It also had one of the best rosters in the world. I built the marketing engine while that team was named Esports Team of the Year, won world titles, moved to Dallas, and launched an Overwatch League franchise. Years after I left, a publicly traded broadcaster invested in the company at a valuation near $400M.
The roster was already championship caliber. I built the marketing function around it.
Building marketing alongside Envy's first outside investment.
By the time most people found Envy, it was a Dallas franchise with tens of millions behind it. I found it earlier. When I joined in 2016, the venture firm I worked with was writing its first small outside investment check into Envy. The company was incorporated in North Carolina in 2012 and based in the Charlotte area. What it did have was a roster good enough to win worldwide, a full house of players and staff, and a marketing function that was one intern. I was employee number five.
My job was to build the marketing team, brand, and audience strategy around that roster. The first investment was in place. The much larger rounds and the Dallas move came later.
Thirty months, one direction.
Every marker here happened inside my tenure, 2016 to August 2018. The titles are org and team wins I supported as CMO, not competitions I played. The capital events are associated with the company while I was there, not things one hire caused. What I owned was the marketing engine running underneath all of it.
The roadmap, brand and audience strategy.
I built the roadmap, brand and audience strategy, then hired against that work. By 2018 marketing was a 20-plus person organization, including a 10-person team I ran directly.
1,000,000+
Four things I built as the org scaled.
An identity a network could shake hands with
Team Envy read like a gamer tag. I built a brand a corporate sponsor and a broadcast partner could sit next to without flinching, one that still meant something to the fans who were there first.
Reach turned into an owned relationship
I set the audience strategy across the org's core channels and grew it by more than a million fans. Not rented impressions. A following the company owned and could bring to any deal.
A marketing org that could keep pace
I hired against the roadmap, helping build a 20-plus person marketing function and running a 10-person team within it.
Big-league creative for the Dallas Fuel
When Envy bought a Dallas Fuel slot in the Overwatch League, the org had to read as a franchise, not a fan club. I helped carry the launch marketing, working with The Richards Group, the largest independent ad agency in the US, on the creative.
I left in 2018. The roadmap did not.
$400M
Valuation Gray Television invested at in 2021
I built the marketing function during Envy's early investment years, before the larger rounds and Dallas move. In 2021, three years after I left, Gray Television, a publicly traded broadcaster, led a roughly $40M investment into Envy Gaming for about a tenth of the company, a valuation near $400M.
I am not going to claim I caused a number that landed years after I walked out the door. What I will claim is the part that was mine. I joined with early VC backing in place and one intern in marketing. I built the marketing function through the next phase of growth.
The contribution was the team, brand and audience strategy during my 2016 to August 2018 tenure. The later investment valuation belongs to a different period. The distinction also matters when evaluating what a CMO owns.
One intern to a marketing organization. That was the work I owned.